![]() ![]() ![]() Martin Kerstein: I think ‘easy’ is always a subjective question. KTBFFH: What are you doing to prevent the game being too easy, like GW1 is now since PVE and consumables? Martin Kerstein: You can still finish a dungeon if you’re good with less team-mates, but that’s one of the mechanics I don’t know myself. Covered: hats, cats, crafting, pirates, centaurs, PvP, difficulty, failure and whether this is a more or less tactical game than its predecessor.īanzaiTree: Will there be a way to replace a team-mate who quits in a five-man dungeon or would you need to start over and get a new group? That's why I posed a whole bunch of them, gleaned via the Twitters, at Kerstein when I met up with him. But you don't want my stupid questions, do you? You want your own stupid/excellent questions. Yesterday I posted an interview with ArenaNet community manager Martin Kerstein about how Guild War 2's planning to do away with traditional questing and grinding, which was something we hadn't fully documented on RPS before.
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